[Suggestion] Remove or Reduce Money Loss When Killed by Hitman

Started by The_King, Jan 03, 2026, 04:55 PM

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Money Loss When Killed by Hitman. What do you think should happen?

Keep the current system (50% money loss)
1 (25%)
Reduce the percentage of money lost
0 (0%)
No money loss when killed by a hitman
2 (50%)
No opinion / Staff decision
1 (25%)

Total Members Voted: 4

Voting closed: Jan 05, 2026, 05:27 PM

The_King

Current Issue:
Currently, players lose 50% of their money when they are killed (specially by a hitman). This rule negatively impacts fair gameplay and discourages players from grinding.
Example:
A player has $500,0000 saved to buy a bus.
The player is killed by a hitman.
$250,0000 is lost instantly, despite no fault or mistake by the player.
This situation happens frequently and affects almost every active player.
Suggested Rule Changes
Rule 1:

Players should not lose money on death, especially when killed by hitmen
OR
Rule 2:
If money loss is necessary for balance, it should be limited:
Maximum loss cap: $25,000–$50,000
No percentage-based loss

More Examples
A new player with $100,000 loses $50,000 in one death → discourages new players.
A job grinder saving for vehicles or businesses loses hours of progress in seconds.
Hitmen kills become overly punishing rather than roleplay-based.

Benefits of This Change
Fair gameplay for new and old players
Encourages grinding and long-term goals
Reduces frustration and player quitting
Improves overall server economy balance
I respectfully request to review this rule for a better and fairer experience.
Thank you.

This is how I lost and other may lose too.
The_King 
"Legacy forged in San Andreas." 
Since 2009 — Never retired.

admiralbyte

I dont think it's really important to be really honest, like a hitman can only place a hit on you once in a day so it's more likely to happen less frequently, + if you're not a vip player you should always have your money stored in banks and only take it out when it's really important.

The_King

Even if a hitman can place a hit only once per day, losing 50% of total cash in one death can wipe out hours or even days of progress instantly.

Regarding banking money, while storing cash in the bank is a good practice, it is not always practical. Players often need to carry cash for bussiness/prop/cars, or unexpected situations.
Like i carried, u can see on picture
A system should not heavily punish players for simply having money in hand while going to buy something
The_King 
"Legacy forged in San Andreas." 
Since 2009 — Never retired.

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