Suggestion: Enforce Proper Rules for Accepting /hit Contracts in PDU

Started by The_King, Jun 16, 2025, 06:35 PM

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The_King

Overview:
This suggestion aims to address the widespread misuse of the /hit system by the Private Detective Union (PDU), which has turned what should be a professional RP job into random and repetitive killings. The goal is to ensure proper roleplay procedures, protect players from harassment, and maintain fairness across the server.

Problems Observed:

1. Abuse of Hit System:
Players place repeated low-value hits (e.g., $5,000 or $10,000) to get revenge or troll others.
Some players are killed multiple times a day, often without clear IC reason.

2. Death Logs Flooded by PDU:
everyone have noticed the death log being filled with PDU kills, showing an unhealthy reliance on contract killing over meaningful RP.

Suggested Rules & Regulations:

To improve roleplay quality and ensure fairness, I suggest the following rules be officially implemented for PDU members:

💰 1. Minimum Hit Value: $100,000

No hit should be accepted under 100,000 in-game.

This will:

Discourage trolling and OOC revenge hits.

Make each contract meaningful and worth investigating.

Reflect the seriousness of an assassination attempt in RP terms.

2. Hit Limit Per Player:

One player should only be allowed to place one hit per target per day.

Maximum two/three hits in total per day, on different people.

Prevents hit spamming or ganging up on a single player through hit stacking.


Avoid straight-up killing without storyline.

Benefits of These Rules:

Reduces abuse and trolling with fake or low-value hits

Encourages professional RP and investigative gameplay for PDU members.

Protects players from being killed repeatedly for OOC or petty reasons

Restores realism and immersion in contract killings

Creates accountability for both the hitman and the client

Final Thoughts:

This isn't about limiting PDU's role — it's about enhancing it. With proper rules, being a contract killer or private detective can be one of the most exciting, professional RP jobs on the server. But without rules, it becomes a tool for deathmatchers and griefers, which hurts the community overall.

I kindly request server admins and PDU leadership to take this seriously and adopt minimum contract rules, RP guidelines, and per-player limits.

Thank you for considering this suggestion.


About Me:
I am The_King, playing on roleplay servers since 2009, with deep experience in RP systems, faction dynamics, and realistic gameplay. I've seen how a strong RP structure can make or break a server. I'm sharing this suggestion with the hope of improving fairness, professionalism, and immersion in the PDU system.

The_King 
"Legacy forged in San Andreas." 
Since 2009 — Never retired.

Gabru

I'd also say the same thing, but only, if, it was a role-play server. Beckzy's server isn't a role-play server anymore.

Sinner

Thank you for posting this. I will keep this topic open for further discussion. Anyone can post here.

About your suggestion,
1. There is already a limit as to one player may hit a person only once per day. However, there is no limit as to total hits placed by a person on different persons (this would require scripting).

2. This is not a roleplay server anymore, it does not require IC reasons to place a hit now. Any reason would suffice.

3. The amount of hit contract has been set up through scripting, there's nothing we can do about it except Beckzy himself increases the amount. I believe he will not increase it. We sometimes reject low-cost hits if they're not worth it, but mostly hits of $5000-$10000 are accepted and it's considered a "good amount" in-game, considering the reward of /jobs. I believe the amount of /hit is just fine as compared to the economy of the server.
But again, I have no issues with it being increased/decreased. Because imagine doing any /jobs and you get $5000 from Combine job, $10000 from Trash Job, and the list goes on.


Usually, what happens is:
- LEOs are placing hits so that PDU gets wanted and they can chase.
- Gangs/Mafia that are low in number hire us during their wars through /hit.

Random hits are too less where people place hits for fun and to see someone die, except for some people who place random hits.

I was also inclined towards placing the rule of no hit contracts/killings of those players who are in their /civil state, but when I asked this question in-game around, didn't get a single positive of it because players claimed it would be abused and your org members would be fed up because everyone would go /civil during chase/shoot out or claim that they want to go /civil, come back later.

A few quick notes:
- However, to cope up with this situation, I have also introduced the immunity system which players can purchase and PDU will not touch/chase them for hits.
- For any script-wise changes (reducing hit contract amount or putting a limit on people), I have no objections but you'll have to talk Beckzy. As long as there's no script, I am afraid I won't be able to enforce rules.
- Any purely rulemaking, I'll cooperate with you all.

Topic will remain open for discussion but remember, this is not an RP Server anymore.

The_King

Thanks for the update, Sinner! The immunity system is a smart move and definitely will help to protect players from constant targeting — fully agree with that.

I'd like to suggest a couple of additions to further improve the system:

Score Requirement:
Introduce a score limit to prevent new or alt accounts from misusing the /hit system.

As u said about war let me differetiate it.

Differentiation Between War & Civilian:
During org wars, PDU can have more flexibility with hits. But in civilian settings, stricter rules should apply so that regular players can enjoy balanced gameplay without fear of constant deathmatching.
 Players Must Provide a Reason when Placing a Hit:
This ensures PDU only accepts legitimate contracts and not random revenge. It also helps PDU build a proper trust around the contract.
These small tweaks alongside the immunity system can really help make PDU a strong faction while keeping things fair for everyone on the server.
The_King 
"Legacy forged in San Andreas." 
Since 2009 — Never retired.

Sinner

All of what you're suggesting requires script-wise changes and without script changes, I cannot enforce them. You'll have to talk to Beckzy on this point.

Any changes with /hit command, such as including a reason, limit as to amount, score requirement, etc., need to be done via Script and setting up rules will only disturb my organization without script changes. I cannot do that conveniently.

EDIT: There's one more control that can be placed on the constant killing, which is to have fewer members in the organization. I only have 7-8 members and don't keep more than 8 at this point. Though slots may be 10 but I have no plans of keeping more than 8 members at this point unless needed. But if all of the 8 members are active, I cannot say much.

If there's any point to suggest as to rules, I am more than happy to hear them.

The_King

Thank you for your detailed response, Sinner. I appreciate the clarity you've provided

I'll take this forward and have a word with Beckzy regarding the script-side possibilities.

Once again, thank you for being open to suggestions and for maintaining a balanced approach.

Stay blessed.
~Topic closed.
The_King 
"Legacy forged in San Andreas." 
Since 2009 — Never retired.

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