News:

open.mp launcher v1.6.1 is released! Download it from here.

Main Menu

Recent posts

#11
Rules / Re: [Suggestion]: Edit Materia...
Last post by 𝖀𝕣.Ɏ - Mar 13, 2026, 04:04 PM
Quote from: Starxhaso on Mar 13, 2026, 06:17 AMHi,

1).The truck/van currently used in Materials Run is too slow, I think it should be replaced with A faster Van like "PONY" or "BURRITO".

2).The materials Locations currently are very unbalanced, 2 are very close by and 2 (SpinyBed and BaySide) are very far away, Spiny Bed and Bayside should be replaced with closer locations.

+1
#12
Rules / Re: [Suggestion]: Edit Materia...
Last post by Rio_ - Mar 13, 2026, 03:29 PM
Why not make c4s on sale
I mean no one likes material job, so why not make c4s buyable with money.
#13
Rules / Re: [Suggestion]: Edit Materia...
Last post by GIFTSON - Mar 13, 2026, 03:11 PM
 * i can support it with point no 2 we cant everytime do /endjob and hope for lva freight depot (or) whitewood estates.
 * for point no 1 changing it to burrito dosent matter to me but the current vehicle suits the best, and as falcon said its realistic even though it has 102 km/hr
  * but changing of vehicle is necessary though, 102 is very slow even thogh the truck feels amazing it takes alot of time to collect mats we can consider about pony if we really want a change

    Conclusion:-  The locs must be changed to nearby places its bay side is very far away,If we consider changing the vehicle we must consider pony as buritto is faster but it is not a matrial  loading van
 
#14
Rules / Re: [Suggestion]: Edit Materia...
Last post by loki - Mar 13, 2026, 02:52 PM
+1

The ideas aren't bad, but personally I don't think these changes are really necessary.

Off-Topic: ShowHide


Personally, I don't think both of these changes are necessary.

The vehicle currently used for the Materials Run already has a decent speed (around 104 if I remember correctly), which is good enough for the job.

Regarding the second point, the locations are not really that far. If you get a location you don't prefer, you can simply cancel the job and repeat the cycle until you receive something closer like LV Freight or Whitewood Estates.

Also, you can try the Taxi job. I know it sometimes gives far locations, but the paycheck is actually really good and in many cases better than the Materials job. I recommend giving it a try.

Guides:

• Taxi Job Guide: Click Me 
• Materials Job Guide: Click Me

#15
Rules / Re: [Suggestion]: Edit Materia...
Last post by Falcon - Mar 13, 2026, 02:47 PM
About point no. 1, the truck currently in the job looks realistic because materials come in a truck and not in a small van.
#16
Rules / [Suggestion]: Edit Materials M...
Last post by Starxhaso - Mar 13, 2026, 06:17 AM
Hi,

1).The truck/van currently used in Materials Run is too slow, I think it should be replaced with A faster Van like "PONY" or "BURRITO".

2).The materials Locations currently are very unbalanced, 2 are very close by and 2 (SpinyBed and BaySide) are very far away, Spiny Bed and Bayside should be replaced with closer locations.

Edit: Also multiple collection points should be added at the same loc so that if more than 1 player is doing the mission, he doesn't interfere in others' point

Edit: Regarding my suggested Vans being too fast compared to current, and very smal, the Van: "RUMPO" is bigger and slower than "PONY" or "BURRITO" .
#17
Rules / Re: Suggestion to modify /even...
Last post by smeh bhdora - Mar 11, 2026, 08:06 AM
+1
#18
Rules / Re: Suggestion to modify /even...
Last post by Starxhaso - Mar 11, 2026, 05:01 AM
+1
#19
Rules / Re: Suggestion to modify /even...
Last post by TheNightOwl - Mar 11, 2026, 01:46 AM
+1
#20
News & Announcements / Re: beckzy's FR/RPG updates to...
Last post by beckzy - Mar 03, 2026, 03:26 AM
Latest:

- Changed scratch card result "X" to Lose where 3 matches will result in losing
- Added scratch card result "O" Nothing where each match counts as nothing
- Added "Match 3 numbers to win" text to scratch cards
- Fixed scratch card number of attempts not updating when winning/losing
- Fixed not spawning correctly in jail after being arrested, and the cell door not opening
- Admins can view alarm areas
- Fixed CTF and GTF flag text values not updating when a flag is returned/retained
- Fixed /accepttax can make the user's money negative
- Admins can give players medikits
- Added two new organization gates to a HQ in Temple
- You can't use /health and /armor when using an organization skin
- You can restore your health and armor from your organization checkpoints and vehicles (there's a 5 minute cooldown)
- Added two new organization gates to a HQ in Glen Park
- Moved the prison to San Fierro
- Players using organization skins can use gun shops again
- Added a missing barbed wire object to the prison exterior
- Fixed AFK messages in /toggles always setting to disabled
Powered by EzPortal
SA-MP.mp