<?xml version="1.0" encoding="ISO-8859-1"?><rss version="2.0" xml:lang="en-US"  xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
	<atom:link href="https://beckzy.net/index.php?action=downloads;sa=rss" rel="self" type="application/rss+xml" />
	<link>https://beckzy.net/index.php?action=downloads;sa=rss</link>
	<description></description>

				<title>GTA / SA-MP</title><item>
					<title><![CDATA[beckzy&#39;s FR/RPG model cache]]></title>
					<pubDate>Sun, 09 Aug 2026 23:15:04 GMT</pubDate>
					<description>
					<![CDATA[beckzy&#39;s FR/RPG model cache

Put it in [i]Documents\GTA San Andreas User Files\SAMP\cache[/i]]]>
					</description>
					<link>https://beckzy.net/index.php?action=downloads;sa=view;id=49</link>

					</item><item>
					<title><![CDATA[gta_sa.exe US v1.0]]></title>
					<pubDate>Tue, 04 Feb 2025 12:47:24 GMT</pubDate>
					<description>
					<![CDATA[gta_sa.exe US v1.0

https://www.gtaall.com/gta-san-andreas/programs/135576-gta-sa-exe-1-0-us-original-version.html]]>
					</description>
					<link>https://beckzy.net/index.php?action=downloads;sa=view;id=48</link>

					</item><item>
					<title><![CDATA[beckzy&#39;s mod shops]]></title>
					<pubDate>Thu, 23 Apr 2026 20:39:20 GMT</pubDate>
					<description>
					<![CDATA[beckzy&#39;s mod shops - beckzy - 23/04/2026

This is an include for server side mod shops. It requires &lt;a href=https://sampforum.blast.hk/showthread.php?tid=102865&quot;&gt;Incognito&#39;s streamer plugin&lt;/a&gt; for dynamic checkpoints. There are pros and cons to using scripted mod shops:

Pros:
- Most land vehicles can be modded
- Front/rear bumpers AND front/rear bullbars can be applied together
- Left and right vents are added together and are a single component type
- All wheels are listed for all moddable vehicles
- You can change the paintjob of Camper
- OnVehicleRespray2, OnVehiclePaintjob2, and OnVehicleMod2 are used. OnVehicleRespray2 isn&#39;t called when you view a component or when you leave a mod shop (unlike OnVehicleRespray). OnVehiclePaintjob2 isn&#39;t called when you view a paintjob (unlike OnVehiclePaintjob). OnVehicleMod2 is used to support the new component types.
- As all valid components are stored for each vehicle model, OnVehicleMod filters out any invalid components added through hacks

Cons:
- You can&#39;t choose the vehicle color, though you can still Respray the vehicle to the next default color

Notes:
- New callbacks OnVehicleRespray2, OnVehiclePaintjob2 and OnVehicleMod2 are called through all scripts

New component types:

COMPONENT_TYPE_NONE 0

COMPONENT_TYPE_SPOILER 1
COMPONENT_TYPE_HOOD 2
COMPONENT_TYPE_ROOF 3
COMPONENT_TYPE_SIDESKIRT 4
COMPONENT_TYPE_LAMPS 5
COMPONENT_TYPE_NITRO 6
COMPONENT_TYPE_EXHAUST 7
COMPONENT_TYPE_WHEELS 8
COMPONENT_TYPE_STEREO 9
COMPONENT_TYPE_HYDRAULICS 10
COMPONENT_TYPE_FRONT_BUMPER 11
COMPONENT_TYPE_REAR_BUMPER 12
COMPONENT_TYPE_VENTS 13
COMPONENT_TYPE_FRONT_BULLBAR 14
COMPONENT_TYPE_REAR_BULLBAR 15
COMPONENT_TYPE_MISC 16


Video (thanks Deadsh0ty) - https://www.youtube.com/watch?v=VZQgn5SkWo4


23/04/2026:

- Fixed attempting to destroy the Upgrades menu twice when using Enter/Return to go back to the previous menu
- Fixed default camera view offsets changing slightly after respraying or purchasing a component


12/12/2024:

- Used COMPONENT_TYPE_NONE instead of 0 in some places
- Hooked GetVehicleComponentType to return the correct component type
- Hooked GetVehicleComponentInSlot to return the correct component from the correct slot
- Hooked GetVehiclePaintjob to return the applied paintjobid
]]>
					</description>
					<link>https://beckzy.net/index.php?action=downloads;sa=view;id=41</link>

					</item><item>
					<title><![CDATA[SAMP Addon 2.7 R13]]></title>
					<pubDate>Sun, 15 Dec 2024 19:26:05 GMT</pubDate>
					<description>
					<![CDATA[SAMP Addon 2.7 R13

https://gtaforums.com/topic/760017-samp-addon/]]>
					</description>
					<link>https://beckzy.net/index.php?action=downloads;sa=view;id=34</link>

					</item><item>
					<title><![CDATA[Vice-City-for-SA-MP]]></title>
					<pubDate>Thu, 15 Jun 2023 02:27:53 GMT</pubDate>
					<description>
					<![CDATA[vicecity_models_v2_by_niko.zip
README.md
textures.inc
vicecity.amx
vicecity.pwn
]]>
					</description>
					<link>https://beckzy.net/index.php?action=downloads;sa=view;id=18</link>

					</item><item>
					<title><![CDATA[MapAndreas]]></title>
					<pubDate>Thu, 25 May 2023 20:07:50 GMT</pubDate>
					<description>
					<![CDATA[https://github.com/philip1337/samp-plugin-mapandreas/releases]]>
					</description>
					<link>https://beckzy.net/index.php?action=downloads;sa=view;id=17</link>

					</item><item>
					<title><![CDATA[vc2sa]]></title>
					<pubDate>Mon, 22 May 2023 07:30:03 GMT</pubDate>
					<description>
					<![CDATA[vc2sa_amx_01.7z
vc2sa_models_01.7z]]>
					</description>
					<link>https://beckzy.net/index.php?action=downloads;sa=view;id=16</link>

					</item><item>
					<title><![CDATA[lc2sa]]></title>
					<pubDate>Mon, 22 May 2023 07:26:21 GMT</pubDate>
					<description>
					<![CDATA[lc2sa_amx_01.7z
lc2sa_models_01.7z]]>
					</description>
					<link>https://beckzy.net/index.php?action=downloads;sa=view;id=15</link>

					</item><item>
					<title><![CDATA[JernejL&#39;s SA-MP Map Editor]]></title>
					<pubDate>Thu, 01 Sep 2022 00:56:38 GMT</pubDate>
					<description>
					<![CDATA[JernejL&#39;s SA-MP Map Editor]]>
					</description>
					<link>https://beckzy.net/index.php?action=downloads;sa=view;id=7</link>

					</item></channel></rss>